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Tetris theme11/24/2023 ![]() Sega Genesis could even mimic human voices, a task that reportedly took up one-eighth of the storage space on the first Sonic the Hedgehog cartridge. Thanks to these different configurations, each system had a unique sound, much like a musician or band does. Other systems, like the Commodore 64, had fewer channels but didn't designate any for a specific sound, as Eric Limer explains for Popular Mechanics, which meant audio tracks were richer. For some systems, like the NES, each channel was dedicated to a specific kind of sound. Depending on a console's sound card, composers could access different audio channels, or "voices," which were programmed to make different noises. ![]() Though the first sound cards were weak, they nonetheless allowed designers to make music. ![]() That's when programmers first developed sound cards, a type of hardware plugged into a motherboard, so the CPU could run normally. Called "beeper speakers," they were directly connected to a computer's CPU - but they used so much processing power, Rachel Pick writes for Motherboard , the computers couldn't do much else. The earliest home computer speakers were incredibly primitive, producing only a few sounds. But how did video games of the 1970s and '80s create such legendary melodies? The answer lies in the sound cards used in early consoles, The 8-Bit Guy and the Obsolete Geek explain in a video essay. For a certain generation of gamers, the beeps and boops of Tetris and Super Mario Land are just as iconic as the games themselves.
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